﻿using UnityEngine;

namespace Framework.UIManager
{
    public abstract class PopUIController<TAssetPrefabType> : UIControllerBase<TAssetPrefabType>
        where TAssetPrefabType : MonoBehaviour
    {
        protected override void OnSetValue()
        {
            CurLayer = EUILayerType.PopLayer;
        }
    }
}